City of Brass [Xbox One Review]: Gorgeous visuals, suspect controls
City of Brass is a start-person "rogue-lite" game which puts you in the shoes of a thief trying to acquire a fabled treasure in the centre of a city. The title is inspired by the Arabian Nights as it takes place in what appears to exist an ancient Persian city. The titular "City of Brass" was undone by its honey of aureate and buried beneath the sands. Withal, through the power of a magical amulet and genie, information technology resurfaces once more.
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Gameplay and Mechanics
Armed with a bullwhip and blade, players lash and slash their fashion through legions of damned souls that haunt the legendary labyrinth, while pilfering relics and other riches contained inside its walls. Afterward every permanent death, the streets shift to ensure that no 2 playthroughs are ever the same.
City of Contumely is one of the most accessible rogue-light titles around.
The addition of rogue-lite mechanics means that you're just that much more experienced for the side by side run afterward every death. Players can level upwardly and unlock new items which are more powerful than their standard equipment. If y'all're still having difficulty, in that location are modifiers which increase impairment output, provide more health, or make enemies significantly weaker. Rogue-low-cal games aren't for everyone, and the inclusion of these perks makes City of Brass one of the well-nigh attainable titles in the genre. There's also a portal arrangement so you tin skip certain sections even if you're killed.
Playstyles and Weapons
Unlike other rogue-lite titles, Metropolis of Brass is a footling more challenging considering you have to keep on collecting gold and must repurchase weapons during each playthrough. None of the items transfer over unless you buy "insurance" from a genie. Fifty-fifty then, you tin can over behave over aureate.
The bullwhip is the important weapon.
The bullwhip is the important weapon — not just is information technology used to disarm, trip and stun foes, but it likewise allows you to swing to safe or capture objects that are out of accomplish. Yous must use the bullwhip to trigger traps and safely navigate through them just like Cost of Persia. You can even use the whip to hit and blow up an explosive barrel and take out nearby enemies in a massive explosion!
It's a shame that City of Brass doesn't feature a "block" mechanic. There's no fashion to counter attacks and that makes gainsay feel a little simplistic. Adding the ability to quickly equip a shield when y'all don't need the bullwhip would've elevated the experience by providing some other way to engage enemies.
Controls and Visuals
City of Brass is a gorgeous game wit high-resolution textures, great lighting, tremendous material diversity, and well-baked visuals on Xbox One X. Nowadays there are many rogue-lite titles on the marketplace that offer similar experiences. Luckily, Urban center of Brass' Arabian Nights theme helps it stand out.
City of Brass is a gorgeous game on Xbox One 10.
While the game might look phenomenal, the controls are another event. Aiming is rather unwieldy and it seems like it wasn't designed for a gamepad. Moving the right thumbstick is a piffling unpredictable to say the least. Aim assist helps when you're taking on enemies, but trying to plow and focus on treasure is quite difficult. This problem might exist tied to Metropolis of Brass' confounding frame charge per unit.
Comparing and Performance
Metropolis of Brass runs at 4K on Xbox One X, simply but 1080p on Xbox One, PlayStation four, and PlayStation four Pro. All versions run at thirty FPS or higher, but it doesn't seem like whatsoever of them quite reach sixty FPS. Currently, the Xbox 1 X version hovers close to 60 FPS, and this might be the reason why the controls are so unwieldy.
Urban center of Brass runs at 4K on Xbox One X and 1080p on other consoles.
Uppercut Games needs to add together an option to lock the frame rate to 30 FPS in order to prevent the uncontrollable input lag which results from a possible fluctuating frame rate. The only way to counter this is to lower the thumbstick sensitivity to ii or iii in the options carte. While this means that you lot won't be able to react as quickly, at least you'll have control over your where your character looks. Turning off aim assistance too seems to help.
Unfortunately, the best way to amend functioning and reduce input lag drastically changes the game. If you lot activate the modifiers which lower the number of enemies, subtract their aggressiveness, and remove many traps in a level, you'll immediately notice that the controls feel more than responsive because at that place'southward less stress on the system. The control problems seem to be directly related to the number of enemies being rendered at any given time.
I was able to play Urban center of Contumely on both Xbox I 10 and PlayStation 4 Pro before launch. The title looks noticeably sharper on Microsoft's new console and yous can immediately spot the difference. However, I would've liked to see a few resolution and operation options. For example, why not requite players the adventure to experience it at 1080p 60 FPS instead?
City of Contumely for Xbox One review conclusion
Overall, City of Brass is a slap-up game that's mostly elevated by its setting and visuals. One time you lot become into the rhythm and empathize how each enemy reacts, information technology becomes rather enjoyable, even addictive. It's a shame that the controls aren't optimized and there aren't other visual options. Information technology'south easy to overlook these drawbacks though. Hopefully the programmer will at to the lowest degree add a frame charge per unit lock to the game presently.
With that said, the experience of unlocking new weapons, making it to higher levels, encountering new enemies, and just learning near the title keeps you coming back for more than. Just be sure to acquire a fire-based weapon, break open up every barrel to collect treasure, and salvage gold to heal yourself.
Pros:
- Gorgeous visuals.
- Great setting and inspiration.
- Good Xbox One 10 support.
Cons:
- Slight control issues.
- Simplistic combat.
- Needs more ways to upgrade character.
City of Contumely will only be available digitally for Xbox Ane, PC, and PlayStation four. The game should launch on Xbox 1 and PlayStation iv on May iv, priced at $nineteen.99.
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